Unboxing: Fallout Wasteland Warfare Two-Player Starter Set.

The time has come to dust off your lock-picks and put on your scientists outfits, we’ve got an unboxing to handle! For your own convenience and the sake of brevity I’ll get right down to it and keep this concise, your here for information and not my opinion after all. But before we go on, here’s a copy/paste refresher of what’s listed on the Modiphius Store Page.

12 Pre-Assembled Multi-Part Hardened PVC Miniatures:

1x Aviator Head Super Mutant

1x Super Mutant Brute

1 x Standard Super

2 x Super Mutant Hounds

1x Nora (the Sole Survivor)

1x Dogmeat

1x Enslaved Tech Survivor

2x Settlers (one male, one female)

1x Brotherhood of Steel Aspirant in T-60 Power Amour

1x Deathclaw

12x scenic bases (will be affixed to models)

Check the scale reference image to see how big the Deathclaw, Super Mutants, T60 and humans are. The Behemoth is shown for reference only.


24x Large cards: Unit, AI, Reference, 100+ Small cards: Items (Weapon, Equipment, Mod, Chem, Power Armour), Boost, Heroic, Quest, Perk, Leader, Explore, Event, Wasteland (Danger, Creature, Stranger)

Large (poker) size cards are 63.5 mm X 88.9 mm
Small (mini) size cards are 67 mm X 44mm


10 custom dice including 1x White Skill dice d20, 1x Red Armour d12, 2x Black Damage d12, 2x Armour Reduction d12, 2x Green Accuracy d12, 2x Blue Special Effect d12


5 x Training missions following the Survivors and Super Mutants, 5 x Tournament Missions, 5 x AI Missions, 5 x Narrative Missions


The box itself is as sturdy as you could ever want it to be. None of that flimsy card you would find in the likes of a Battleforce or Monster Army Bundle. This thing is rock solid. It’s decorated front and back with artwork and informational images showing the contents.


Upon removing the box lid, you’re met with the grin of a Vault Dweller armed with a Super Sledge, wearing the re-designed Fallout 4 Vault Jumpsuit and Pipboy. This is your “Getting Acclimated” book which will give you a brief rundown of the games basic mechanics that will facilitate your wasteland wanderings. It’s brief, it’s high quality and it’s unmistakably Fallout.


Beneath that you’ll find two thick card sheets of the games various double-sided tokens that will serve as your objective markers, wound trackers, points of curiosity etc. What’s particularly nice is that there is more than enough for a two player game in the box and Modiphius have gone ahead and included two sets of range finders, meaning no more swapping back and forth of range finders.


Underneath the tokens you’ll find your full “Rules of Play” rulebook. No skimping on content here, this is the full rulebook. And as a playtester, I’ll let you know now that everything in the game is covered in that book. No need to scour the internet and forums to find the answer to a game query you might have. You will also find the full “Campaign Handbook” in the box. Fair warning, the Campaign Handbook goes hard on adding more life and a lot more depth to you Fallout Wasteland Warfare games. I would advise you don’t even touch it until you’ve played a number of Narrative Games and have a firm grasp on the basics.


Underneath that, you’ll find two pieces of fairly thick paper with a decently high quality printing of The Commonwealth from the Red Rocket area just shy of Sanctuary Hills. Unfolding these two prints and putting them side by side gives you an excellent looking playing space for the game if you haven’t got one available already. You can actually upgrade to a proper version of this here.


Under this, you’ll find all the cards you need to play the game nice and safely sealed inside plastic. And you’ll be pleased to know that the plastic isn’t tight enough to cause warping. This covers the Alien pre-order bonus if applicable, the Super Mutant Faction, the Survivors Faction, the Deathclaw and all your weapons, armours, equipment pieces, food, drink and more.


To go along with your cards and tokens, you will of course need the dice! In the box you’ll find two of each D12 and one of the D20 skill dice that will decide your fate in the Wastes. These things can be gifts from god or the worst possible thing to have ever happened to you in gaming depending on your rolls! So roll well, don’t be a dice dropper!




The PVC miniatures are obviously not going to be as sharp as their Resin counterparts, that’s a given, but these guys really do look great. And the bright Green castings clearly mark them as being a separate faction from the Survivors who come in Grey. Which means if you aren’t a big fan of painting, you’ll be able to clearly distinguish your miniatures from your opponent. Not a crooked arm or bent barrel in sight!


The Survivors faction stills looks incredible too, especially with that hulking suit of T-60 Power Armour.


A bonus Filthy Xenos!


And that’s all there is to it, an incredibly content rich box for you to get started in the Wasteland! Thanks for taking the time to stop by. Crawl out through the Fallout baby!


Fallout Wasteland Warfare Available for Pre-Order.

It has been a long while coming, but Fallout Wasteland Warfare is finally available for pre-order on the Modiphius Store Front. So head on over and see what tickles your fancy!
Crawl out through the fallout, baby!

That’s all for now, thanks for reading.

Fallout Wasteland Warfare Starter Set Price Estimates & Upcoming Factions.

Yesterday, we detailed the contents of the Fallout Wasteland Warfare Resin Starter Set and had a brief chat about what you can expect to see in the PVC Starter Set which is expected to arrive some time next year.

It has now been revealed by Chris that the current price being given to people interested in the game is around £65-£70 / $80-$90. But according to Chris, the “goal is to get it as low as we can.”

That £65-£70 / $80-$90 includes a Female Vault Dweller (Nora), Dogmeat, One Brotherhood of Steel Aspirant in T60 Power Armour, Three Settlers, One Super Mutant Brute, Two Standard Super Mutants, Two Super Mutant Hounds and their scenic bases, all the dice required to play the game, all the required counters, a rule book, scenarios and unit cards as well as quests and gear cards. It also includes the highly interesting AI cards that control units in singe play. In other words, you’re getting everything you need to play the game!

It has also been confirmed that at launch The Survivors, Super Mutants and Brotherhood of Steel will be available. The factions that will be following them are the much sought after Raiders, Institute and The Enclave.

That’s all for now, thanks for reading.

Fallout Wasteland Warfare: Starter Set Contents Information.

Speaking through the official Modiphius Development Blog and a BoardGameGeek Thread, Chris Birch has revealed some new information regarding the upcoming Resin Starter Set and the PVC starter set that will be coming next year.

The Resin Starter set contents are as follows:

– One Armour D12
– One Skill D20
– Two Accuracy D12
– Two Armour Reduction D12
– Two Special D12
– Two Damage D12
– Rules
– Scenarios

– Counters
– Information Cards
– One Female Vault Dweller (Nora)
– One Dogmeat
– One Brotherhood of Steel Aspirant in T60 Power Armour
– Three Settlers
– One Super Mutant Brute
– Two Standard Super Mutants
– Two Super Mutant Hounds

The PVC starter set which is expected to ship sometime next year will contain some different units and scenarios to help reflect this. The PVC set is expected, but not set in stone, to be a Brotherhood of Steel team of roughly 9 miniatures and a Super Mutant force of roughly 9 miniatures. This is to help players get a wider variety of units rather than buying duplicates.

A small expansion is planned for players to get their hands on The Male Sole Survivor (Nate) as well as Cogsworth and a variant version of Dogmeat.

That’s all for now, thanks for reading.



Fallout Wasteland Warfare: Player Turn Breakdown.

[Update – Power Armour use clarified.]
Gen Con 2017 is going strong and the turn out has been, as expected, exceptional. One attendee, Brian Bosch from the unofficial Fallout Wasteland Warfare Group, was kind enough to relay some information to me regarding the game and the demo session he took part in.

To open, he clarified that the demo team stressed that the game is still in development and that this was brought up many times when questions were asked in regards to the games rules. As we cover character stats, you can cross reference them with the pictures attached so you an get a better understanding of how they work within the game.

The demo session that Brian took part in saw him assuming control of The Sole Survivor with a Combat Shotgun equipped vs a Super Mutant enemy. As previously shown in the Rule Set from Gen Con, players can take two actions in their turn. Brian opted to go on the offensive and made two shooting attacks against the Super Mutant. combat shotgun


When making a shooting attack, you first measure the distance between yourself and the target using the coloured range finders as dictated by your weapon card. As you can see in the image above, the Combat Shotgun uses Red and Blue range finders to determine Close Range and Long range.


Brian consults The Lone Wanderers Perception Skill and uses a White D20 to determine whether or not he hits the Super Mutant with his shooting attack. He successfully rolls a 7 or under, hitting the target Super Mutant!

combat shotgun short range
Because the attack was being made from within Short Range, Brian adds two black dice to his roll which add Damage Modifiers, inflicting damage on the Super Mutant and bypassing its armour. Had the shot not been strong enough to bypass the Super Mutants armour, the controlling player would roll a Red D12 in an attempt to block some of the incoming damage by rolling equal to or lower than the specified amount on their stat card. [You might also notice the Critical Point icon which reads, “!4 SHORT ONLY”.
Had Brian previously successfully shot 4 times with his Combat Shotgun he would be able to activate the weapons Critical Effect which would let him add extra damage to the attack as well as roll the Purple “Special” D12.]


For example, our Lone Wanderer requires a 2 or lower to block the same amount of incoming damage. As has been previously mentioned numerous times throughout the games development, these stats can be change and improved by using pieces of gear, armour and equipment, but these were not used in this demo session.
It has been confirmed by Chris Birch that Power Armour works on a sliding scale. He said that, “you roll equal or under your armour and block that many points of damage. Power armour suits come as cards that upgrade your health, strength and armour value but once they take as much damage as the extra health they flip around to the damaged side.”

Unfortunately, Skills like lockpicking and searching weren’t used in the demo session.

For those of you that still haven’t done it, I advise you catch up on the Development Blogs here, and download your free copy of the Modiphia Magazine here!

That’s all for now, thanks for reading.

Revealed Stat Cards: What we know + New close up Miniatures photo.

The following stat cards are lifted from images that have come out of Gen Con 2017 and may be subject to change as the game develops. And if you aren’t interested in that, you can scroll down to the bottom of the page to see a lovely new high quality image of the Brotherhood of Steel and Super Mutant miniatures by way of the Board Game Replay Twitter.

The Sole Survivor.
Luck 4

Super Mutant.




That’s all for now everyone, thanks for reading.


Fallout Wasteland Warfare Rules – Gen Con 2017 Quick Reference Sheet.

Gen Con 2017 rolls ever forward and with that, so to does our coverage of Fallout Wasteland Warfare. In this article, we will cover the Quick Reference Sheet Rules [QRSR] for the game so you can get a taste of what to expect. For your convenience, I’ve attached a copy of the quick reference rule sheet which has been touched up with photoshop to make it more legible.

The following is verbatim minus reference points denoted by a * mark.

Player with fewest remaining models chooses turn’s starting player. Turns oscillate between players. On your turn:

  1. MUST add a Ready activation marker to 1 model without activation marker, THEN
  2. MAY activate ALL their ready models.

A model may perform up to TWO actions:

  • Move
  • Charge
  • Close Combat
  • Shoot
  • Throw
  • Use an Expertise
  • Prepare

AND models may spend AP* on Quick Actions.
Complete activating one model before the next.
[Action Points*]

Skill based on thrown icon*.
Weapons with this icon* scatter if miss.
[See QRSR at the top of the page*]

Target outnumbered: + GreenD12*
Knife Icon* No Penalty
Handgun & Grenade Icon* -2 Skill
Assault Rifle and Mini Nuke (?) Icon* -2 Skill AND -1 base damage
[See QRSR at the top of the page*]

For each physical/energy damage:
Add one Regular Damage marker.

For each radiation Damage:
Flip one regular damage or radiation damage or,
if no regular damage, add one radiation damage.

Models whose cards show
Action Points Use icons can
spend APs to perform Quick

Cost: 1 AP per Quick Action

Each icon can be used once per activation.
Movement Icon*
Attack Icon*
Expertise Icon*
Prepare Icon*
[See QRSR at the top of the page*]

Except attacks, require LoS, [Line of sight*]
One length Any activity /*Friendly attacked
TWO lengths Movement /*Attacks

+2 skill 
-2 to hit
-1 damage

Any part of base to any part

Centre to centre

That’s all for now, thanks for reading.

Revealed So Far – Forces of the Wasteland.

As Fallout Wasteland Warfare gets closer and closer to release, more and more information comes to the fore regarding the game. This time, that information comes in the form of a deluge of character renders for the upcoming miniatures. Here they are, for your viewing pleasure, sorted categorically. Should more be released, the relevant faction will be updated.

The Brotherhood of Steel.


Super Mutants.


The Institute.


The Survivors


The Robots.


Creatures of the Wasteland.


That’s all for now, thanks for reading.