Modiphius Reveal New “Institute Courser X6-88” Miniature. Institute Allies Information.

Modiphis Entertainment have shown yet another all new Miniature for their upcoming Tabletop Wargame, Fallout Wasteland Warfare. The Institute Courser X6-88 is a top of the line combat synthetic trained in the art of Synth retrieval, Assassination and information gathering.

The Institute Courser X6-88 is one of a handful
of miniatures confirmed for the game 18588720_1425659944143789_9105771480142730977_owhich are allied with the elusive and mysterious, Institute. Other confirmed members of the Institute that will be appearing in the game include Dr. Zimmer & Armitage, Allie Filmore who is the Institute Chief Engineer and Alana Secord who is a member of Synth Retention Bureau.

These highly competent synthetic lifeforms are possessed of huge physical strength.  They are faster, quicker to react, smarter, more durable and more durable than the average human combatant and can often be seen acting as a leader for lower tier combat synths that serve beneath them in combat.

They have also been known to take on an infiltration role in small squads of Courser units tasked with information retrieval which is then returned to the Synth Retention bureau.




[Grain of Salt] Fallout Wasteland Warfare: Modiphius Forum Moderator Hints At Price Range Being Lower Than Games Workshop.

Games Workshop. The name that most War Gamers know and, sometimes, rightfully dislike. Their bizarre pricing model and their love of swinging their brand names like a cudgel has given them a love/hate relationship with many an enthusiastic War Gamer, old and new.

To that end, you can understand why one would
think the commercial FO_Promo_Deathclaw_No-Background_Black-Text_low-respowerhouses Zenimax Media and Bethesda would want to make people pay through the teeth for a Fallout line of miniatures. Hell, I certainly expected it. Well, that might not be the case if one Steve Hanson is to be believed.

Steve is a moderator on the official Fallout Wasteland Warfare forum. His information might not be accurate, in fact it could be entirely wrong. But, for the sake of intrigue and discussion, we will assume he knows something that we don’t.

In a brief, and ongoing, exchange with forum users on the subject of pricing, Steve may have shone a light on what you can expect to pay.
Forum user DCP said, “…[sic]i think a GW price range would be a good default to base everything on” to which Steve responded, “You can expect the price to be less than that company that [sic]gors by its initials.”

I only know one major Wargaming company that goes by it’s initials. The big GW. If the prices for Fallout Wasteland Warfare are lower than what you would expect to see from GeeDubs, then that’s only a good thing.

So, what do you think? Will Fallout Wasteland Warfare be more affordable than GW products? Will we be buying units in groups of three? Five? Faction sized boxes? If you want to discuss things in the comments, then go nuts. I’m not here to tell you what to do. You do you, buddy.

[Note – GW have been doing a lot better recently, the Warhammer-Community website is a step in the right direction. Rebranding/remaking some of the older games has opened up a great many doors. Keep up the good work GW.]

Fallout Wasteland Warfare: Modiphius Social Media Page Reveals New Information. Two Player Starter Set Confirmed.

In the wake of the Geek & Sundry exclusive that revealed a slew of new information regarding Fallout Wasteland Warfare, the publishers official Facebook page was flooded with questions from eager potential customers. Some questions were answered and some weren’t, as is the nature of these things. We don’t have a name for the individual that runs the social media page, we will simply refer to them as AdminX. AdminX brought up some new information in response to these questions. Here’s the round up.

First, the big one. AdminX confirmed the existence of a Two Player Starter Box. The Two Player Starter Box has only been mentioned as something that was being considered up until now, but when asked about what materials the miniatures will be cast in (high quality resin), Admin X said, “High quality resin, followed by a 2 player starter box in preassembled plastic”.
That’s right girls, guys and ghouls. A preassembled plastic 2 Player Starter Box exists! Rejoice! The contents of the box have not yet been revealed, AdminX didn’t go into any further detail regarding it, but it’s good news for those of us who think fondly on the days of boxed games past.

Another big one here, a new unit type was announced that wasn’t revealed in the Geek & Sundry article. The Ghouls will be receiving miniatures in some capacity, at some point in time. When asked, “Any [sic]chanse for a [sic]ghuls miniatures?”, AdminX enthusiastically responded, “Yeah!”

Up next, some Character Creation.
When one follower of the Facebook page asked Modiphius to “Please make custom characters available too”, AdminX responded saying that Custom Characters will be made available later in the games lifetime. Saying, “You’ll be able to make your own leaders with the campaign pack coming later”. The individual that requested Character Creation wanted to build The Lyon’s Pride. A neat idea.Light BOS VS Mutants

AdminX has confirmed that the game will be receiving FREE Scenarios and campaigns in the form of FREE to download .PDF files. Quote, ” we plan regular free pdf scenarios to support the community as well as bigger campaign releases”
As you can see, I like free things.

AdminX also mentioned the previously name-dropped Super Mutant Behemoth, saying it’s “being designed now”. Hopefully it’s to scale with Fallout 3 rather than Fallout 4, right?

AdminX said that we can expect to see The Female Lone Wanderer, otherwise known as Nora, “unveiled soon”.

In the words of Three Dog, Thanks for listening!

Sole Survivor

Jim Moreno of Geek & Sundry opens the floodgates on Fallout Wasteland Warfare.

Jim Moreno, a Freelance Web Journalist working with Geek & Sundry has revealed some all new information regarding Fallout Wasteland Warfare in his latest exclusive.
Both Moreno and Modiphius’ Publishing Director, Chris Birch, took to the internet to reveal all new information about the game and reveal two never before seen miniatures. Talk about exciting!

As you already know by now, and as was reiterated by Birch, Fallout Wasteland Warfare is “the first tabletop miniatures game based on the Fallout universe”. But now we know that it will draw heavily from Fallout 4, most likely to capitalise on the games success, much to the chagrin of many gamers.

Speaking about where the game will be taking most of its influence from, Birch said,”We’re drawing on the breadth of content in Fallout 4 first (since there’s so much)”…”The campaigns will feature a lot of well-known locations from Fallout 4″ This is of course likely to upset a few players who were looking forward to a more old-school Fallout game, but hey, I’m not complaining. Birch once again mentions that there are plans in place to roll out monthly expansions for the game in the form Update Packs.

Following the immediate launch of the game and its initial run of Update Packs that will form a solid base for the game to build upon, the plan seems to be to work backwards with iconic locations from Fallout 3 to be the first to follow. While no information was given regarding the locations the original press release states that there will be “a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills”.FO_Promo_Mr-Handy_No-Background_Black-Text_low-res

Presumably hoping to assuage the potential outcry from Interply-era Fallout purists, Chris went on to say, “we have access to 1 and 2 as well but you’ll see a gradual roll out of factions, characters and expansions”…”Fallout 3 and 4 will keep us pretty busy but we’re not forgetting about the others!”
Better than nothing, right?

As mentioned before, three confirmed factions for the games launch, The Survivors, The Brotherhood of Steel and The Super Mutants.
Unfortunately, The Survivors aren’t the exciting band of heroes that a lot us hoped they would be, instead largely consisting of NPC’s from Sanctuary Hills. Speaking about this, Birch has said that The Survivors faction will be made up of “pretty much your settlement in Sanctuary Hills in Fallout 4”. What this means, for those of you who haven’t actually played the game is that you will have access to: (spoilers below)

  • Sturges – A Third Generation Synth
  • Preston Garvey – The Minute Mens Senior Officer
  • Ronnie – A Veteran Servicewoman in the Minutemen
  • Mama Murphy – A Clairvoyant Chem Addict. How fun.
  • Piper – A Skilled Reporter. Not someone I would call on in a battle, but that’s just me.

Birch later clarified that they could be “any group of survivors.”  But without more information on how character building and character growth works, this means little.

PFO_Promo_Assaultron-B_No-Background_Black-Text_low-res-264x300reviously discussed Factions such as The Radiers, The Institute and The Minutemen will be added to the game by way of Expansions which will be appearing in a survey that will aid Modiphius in plotting how they wish to release these factions in a way that’s tailored to what the community wants to see. This survey should be on the way soon as Birch calls its arrival, imminent.
Continuing to shovel on the Fallout 4 content, with the exception of one person and his Synth bodyguard, Birch went on to say that the following characters are already being developed for the game:

  • Paladin Danse – Brotherhood of Steel Paladin
  • Elder Maxson – Brotherhood of Steel Elder.
  • Lancer-Captain Kells – Brotherhood of Steel, Captain, Prydwen
  • Knight-Captain Cade – Brotherhood of Steel, Medical Officer, Prydwen
  • Dr. Zimmer & Armitage – The Institute, last seen in Fallout 3
  • Allie Filmore – The Institute, Chief Engineer
  • Alana Secord – The Institute, Synth Retention Bureau
  • Curie – Vault Tec, Contagions Vulnerability Robotic Infirmary Engineer
  • Boomer – The Raiders, Leader of a Raider group at Outpost Zimonja
  • Ack Ack – The Raiders, a Minigun wielding Raider, Satellite Station Olivia
  • Sinjin – The Raiders, a Ghoul who holds the rank of Leader
  • Hancock – Neutral, a Ghoul who resides as Mayor of Goodneighbor
  • An X6-88 Courser Synth – The Institute, high-end killing machines
  • Strong – Neutral, a Super Mutant with a literal mind

The Game.


Moving on from the characters and locales, we get a bit of an insight into how the game will operate. Chris expanded upon some previous statements he has made in regards to the game modes, telling Jim that the game will offer a standard game mode of Head-to-Head, a Narrative Campaign Arc, Solo play against the games deck driven AI, and a Co-operative game mode which will see each player choosing their Crew based around a predetermined Caps Total or to fit a pre-made scenario.

The much discussed Caps will, as was metioned before, be used to buy more characters that you can add to your wasteland Crew which can be expanded upon with, “equipment and weapon upgrades, consumables, settlement resources (which provide bonuses during your game) and more.”

Similar to Deadzone First Edition, each Upgrade Pack you purchase will contain more cards that function as an AI for that specific faction, meaning that if you buy Synths, you’ll face an AI that will use Synth tactics opposed to Super Mutant tactics. Birch explains this by saying, “…no matter which sets you have, you’ll always have some enemies to play against on your own.”

When talking about the narrative play, something a great deal of us are very intrigued by, Birch says that these will be built, “to have a more story driven series of scenarios”. Let’s hope this means less ‘Kill X Enemies’ styled missions. He goes on to explain that the idea of these missions is for the players Crew to eventually grow in size and accrue more resources so, “you’ll get access to new options and so on.”

I’ve previously mentioned that there was initial confusion within the community regarding the games scale, Chris elaborates on the games scalability when he said, “you can just take 3 or 4 characters and take them on a narrative based mission in the wasteland [sic] vs random creatures or an AI force so I think it will scratch the itch of a lot of people looking for small or large scale gaming in the Wasteland.”
That sounds good to me! I do love a good 2×2 skirmish with piles of terrain and scenery.

Also coming to the game is a set of faction specific quests. These will lead to other quests that will in turn lead to “cool side objectives in missions that can really help your crew.” He also mentions that, “You’ll be able to get better gear through the different expansions (including card decks or unit packs) so you can outfit your growing force.”
That list includes armours, weapons, chems, equipment upgrades and grenades.

Once Bethesda have, “signed off on the game and launch sets” the game will hopefully be launching in November. For reasons that are beyond comprehension, the game will first be available at Essen Spiele. Fingers crossed, he means it will be playable in it’s finished form at Essen Spiele, which takes place in October.


Unofficial Fallout Wasteland Warfare poll gauges fan interest. [Update]

[Update] The Raiders have secured more votes, bringing them up to tie with The Enclave, Super Mutants and NCR factions.

[2nd Update] The Enclave and The Raiders have since pulled away from the Super Mutants. Leaving the Mutants tied with the NCR.

Original story follows.

Users of BoardGameGeek have set out to poll their interest in the factions they are looking forward to playing as in an unofficial poll hosted on the sites forum. The results are still rolling in at the time of writing and they don’t offer much in the way of surprises.

At the top of the poll is The Brotherhood of Steel. Arguably the face of the franchise, it’s easy to understand why they have the top slot all to themselves with a count of 52 votes giving them 48.6% of the votes.


Up next, still no surprises, the Super Mutants, The NCR and The Enclave are all tied, each bringing in 20.6% of the votes at 22 votes. Given the prominence of these three factions in the Fallout series, it’s not at all surprising that these well loved factions join The Brotherhood of Steel at the top of the poll.

And funnily enough, the following positions isn’t tied while I’m writing this. It goes to The Raiders, who have currently taken 19.6% with 21 votes to their name. Again, it’s another long time face of the series that takes a ranking.


Hot on the heels of The Raiders is their mirror image, The Minutemen who have taken 16.8% of the race with 18 votes. Their mission structure in Fallout 4 might have been divisive, but they’ve proven to be a popular faction.


Creeping up on The Minutemen is The Institute, with 15 votes giving them a 14% share of the poll. Introduced in Fallout 3 and fully expanded upon in Fallout 4, our synthetic friends brought high technology back to the wastelands.


Chasing the steps of The Institute are the forces of Caesar’s Legion, the roaming amorphous Legions that consume Tribes and turn them into Legionaries left an impression upon most gamers due to their significance in Fallout New Vegas. They currently sit at 13 votes, giving them 12.1% of the vote.


And finally, we come to the Railroad, right behind the Legion with 11.2% and 12 votes. This newly introduced faction with an Synth freeing mentality was introduced in Fallout 4 and doesn’t seem to have done enough to distinguish itself from the pack yet. FO4_Railroad_flag

Be sure to head over to the poll and cast your own vote too!