Fallout Wasteland Warfare Playtest Image + Analysis.

Doing my usual search for Fallout Wasteland Warfare information, I turned up something interesting. An alleged image from a playtest session. After doing a little bit of leg work, I’m 100% certain this is from a legitimate playtest. So rest assured, I’m putting my journalistic integrity behind this one. The reasons for my conviction in this piece are as follows:

  • The person who posted the image, one Giles Pritchard, is followed on Twitter by Chris Birch of Modiphius Entertainment.
  • The Tweet that accompanied the picture reads, “Playtesting ‘Fallout: Wasteland Warfare’, upcoming from – we had a blast… Lots to like!”
  • An excerpt from a blog written by Giles, date of publication Tuesday 23rd of May 2017, reads “…I managed to get in a first playtest game of Fallout: Wasteland Warfare, and I am very impressed so far. It gave a very enjoyable experience, and I think the system contains a lot of potential for really narrative and interesting game play. I can’t say too much, but we will (if all things go to plan) be recording an interview with Chris Birch (he of Modiphius), to talk more about Fallout…”
  • A little bit of searching around turns up the following information, during his free time outside of work, Giles works “as a freelance writer, mainly for Spartan Games and Modiphius Entertainment.” Where he works as an Author and Play Tester.

So with that out of the way, I’m absolutely confident in the validity of this post. Let’s have a look at the picture Gile posted, extrapolate some information and then do some speculation based on the rules that we currently know about.

The image in question shows that the game was playtested with Proxy miniatures filling in the for the Fallout Miniature. Using what we know about the game so far and the information afforded to us by this picture, I feel as though we can make some assumptions. HighlightedWe can see that the miniatures are clearly separated. At least five of the miniatures [see Groups 2 and 3] appear to be forming small groups that we now know as Units, whereas the miniature in Group 4, which is represented by a different Proxy, seems to represent what we know as a Character.Highlighted2.jpg .jpg
The miniature in Group 1 is an interesting case. It’s noticeably farther away than the Units in Group 2 (3″ approx).  It’s possible that this Unit is operating on its own, but when we look at Groups 2 and 3, we can see that Units are clumped together. This might indicate that there is some form of coherency in the game. If that is the case, then Group 1 might have broken coherency with Group 2 in order to stay in cover. Highlighted3In stark contrast to Groups 1 & 2, the Units in Group 3 are all within 1.25″ of each other (measurement info below), again alluding to the presence of in-game coherency. Not only that, but they are all in cover and two of the Units have line-of-sight out of the window in front of them, a nice position to be in if you’re expecting to be rushed. Highlighted4Group 4, presumably representing a Character is also in cover and has line-of-sight through a window. Albeit in a limited capacity given its position and angle.
Highlighted scale.jpgNot accounting for the slight angle of the camera, we are given to assume that the area pictured is roughly 24″ in width. From there, if we assume that all the bases present are 32mm in scale, we can see that the Unit in Group 1 is 2.5″ away from Group 2.

So, why all the emphasis on measurements? Well, this is all speculation, but I think the Unit positioning has confirmed some form of coherency in the game. Combining what we’ve looked at here and what Chris has previously told us, it seems to make sense.
Speaking on the matter, Chris has said, “…you either have a unit of two or more minis that are activated together but then each one moves and shoots independently or a character that is activated and moves / shoots.”

I now believe that when you activate your Unit, your Units all move and shoot independently, but must do so within a certain distance of each other, or else they may be subject to some form of penalty. When we look at the pictures above, there are far better line-of-sight options that Units could be making use of and better positions to use for cover. But none of these are being used, presumably because doing so would break coherency and ultimately have a negative impact on the Units performance. But is this true? Or am I just reading too much into things? Well…

It’s all just speculation for now. Let me know what you think. All the pictures seen above can be found below.
That’s all for now. Thanks for reading.



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