Fallout Wasteland Warfare Special Edition Confirmed. No Content Information.

Following an article from the good folks of Geek & Sundry which covered the Star Trek RPG Borg Cube from Modiphius Entertainment, which is positively loaded with goodies, some exciting news came to the fore from Admin X.

Speaking by way of the official Modiphius Entertainment Facebook page, Admin X replied to a facebook user that commented on how they would like to see a special version of Fallout Wasteland Warfare. Admin X told him, “Fallout will be getting something equally cool…”

Now that’s interesting! I quite like the look of my Pip Boy Box, so perhaps we will see something similar to house our miniatures, unit cards, rulebook and maybe some expansion books? Who knows!? Only time will tell.


Thanks for reading.



Official Gaming Mats Confirmed For Fallout Wasteland Warfare.

A brief update.

Chris Birch of Modiphius Entertainment has confirmed that there will be official Fallout Wasteland Warfare terrain mats made available for the game. Speaking via the unofficial Fallout Wasteland Warfare Facebook page, he said, “I can confirm we will have official matts too which match red rocket, sanctuary hills and other key locations.”

Other key locations? Might we be lucky enough to see a vault interior? Anyway, pictured below are the Red Rocket and Sanctuary Hills area’s from Fallout 4 for those of you that either need a reminder, or skipped the game entirely.



Fallout Wasteland Warfare Starter Set Poll.

Yesterday saw the arrival of another Fallout Wasteland Warfare Poll on the unofficial Facebook page for the game.

The poll exists to gather further feedback in an attempt to refine the information gathered in the Official Modiphius Survey, which you can find here. If you fill it in, you’re in with a chance to “win one of three prizes of the faction starter box of your choice!”

According to Modiphius’ own Chris Birch, somewhere in the region of 7000 people have completed the survey thus far, and that’s excellent news, I think we can all agree.

The questions put to you are in regards to which of these two options you would support.

  • Option A – “One main Fallout: Wasteland Warfare Starter set with 9-12 resin minis: A handful of 4-5 Survivor characters (e.g Lone Survivor, Dogmeat, and two-three other survivors ) vs 5-6 Super Mutants along with the rules, dice and cards you need so you could try out the rules then collect the faction you want using minis only faction expansions. We would consider carefully which factions / characters go in the box.”
  • Option B – “Each single player faction starter set of 9 minis should come with the rules, dice etc so you can just buy the faction you want and know you have everything in the box. You could also try some small missions with the contents of one box to see how the rules work (eg Survivors vs Survivors). You then buy small expansions to build your factions. This could mean you get duplicate rules contents if you buy different faction starter sets (one set per player is plenty).”

At the time of writing, Option A is the clear winner with 118 votes vs Option B’s markedly lower 55 votes. Personally, I think Option B is clearly the better option of the two, but that’s just me.

If you haven’t already done it, make your way over to the unofficial Facebook page and do your part by casting a vote, maybe leave some feedback in the form of a comment. Every little helps!

That’s all for now, thanks for reading.


Fallout Wasteland Warfare: Units and Characters.

The manner in which Characters and Units work has been partially revealed today by way of the unofficial Fallout Wasteland Warfare Facebook page.

Speaking to myself and others amongst the group, Chris Birch of Modiphius Entertainment has revealed that there is a squad based dynamic in the upcoming post apocalyptic table top Wargame.

Miniatures will come in two varieties when they are part of your Crew. They will fall into the category of Characters or Units. To quote Chris, “…you move and act / shoot with each figure before moving to the next but you activate a character or unit at the same time.”

That was a bit too vague for my liking, so quizzing him further I asked if this means if a unit is comprised of multiple individual miniatures, or is every single miniature in the game free to act on its own?

He told me that the answer was yes, saying, “Yes you either have a unit of two or more minis that are activated together but then each one moves and shoots independently or a character that is activated and moves / shoots.”

When you look at the picture below, suddenly the game takes shape. The image includes one Brotherhood of Steel Knight and two Scribes battling against two Super Mutants and a Mutant Hound. If we assume the Knight is a Character and the Scribes are a Unit then the Knight would act on its own, as an individual Character, whereas the Scribes would activate as a Unit and then presumably move and shoot with their own degree of freedom. Whether or not there is any coherency in the Unit, meaning ‘x’ unit must stay within ‘x’ inches of another member of its Unit, remains to be seen.


Chris also made mention of another rule set coming to the game later that would allow for larger group activation, saying, “There is a mass system for the full rule set later that lets you move a larger unit and shoot with one roll.” What that means exactly, isn’t clear at this time.

Should any of this information be updated, I will be sure to include it. Make sure you check back over the next day or so! Thanks for reading.


Small News: Competition Coming Later This Year.

Another small update for those of you that don’t crawl through the comments section.

Chris Birch of Modiphius Entertainment has claimed that there will be a competition coming later this year for Fallout Wasteland Warfare.

The competition is for the best looking Terrain Board for the game, meaning the surface on which you play the game. How the boards will be judged was not revealed and nor was what Wargamers can expect to receive if their board is chosen as the winner.

Although the game is still many months away from being release, there’s plenty of time for aspiring builders to gather what they need and get a head start.

So what do you think? Will you be taking part? I was in the middle of making my own Battlemap in Photoshop when I noticed that the competition is actually a thing. Teaser below.

That’s all for now, thanks for reading.

Small News: Generic AI Deck.

Speaking on the unofficial Fallout Wasteland Warfare facebook page, Chris Birch of ProbabilityCalculatorModiphius Entertainment divulged some much sought after information regarding the AI Deck which will be used in the game.

For those of you who aren’t aware, the AI Deck is a set of cards that will allow you to play the game in a single player and cooperative manner. These cards are used to control enemy miniatures by deciding what they will do and how they will behave at any given moment. Neat, right?

Previously, in a Q&A with yours truly, I asked Chris, “Let’s say I encounter a group of Super Mutants with my Brotherhood of Steel Knight and 2 Scribes. How would the AI Deck be expected to thematically respond?”

To which he replied, “Well both have different behaviours – the Super Mutants are going to be much more aggressive and attack you head on, whilst the Super Mutant Player would see the BoS using more ranged fire and cover to their advantage. There’s more beyond that but that will give you an idea.”

He has now expanded upon that via the unofficial Fallout Wasteland Warfare Facebook page, saying “There actually is a generic deck, with specific cards for each faction that you collect with each of your faction boxes, the generic deck is tied to behaviour, so each faction can be a mix of behaviours – Brotherhood Scribes won’t act the same way a Knight in T60 power armour for example.”

That’s interesting for a number of reasons, but most notably the idea of the deck being “generic”, presumably meaning largely applicable to most factions. Speculation on my part leads me to believe that this Generic Deck will include behaviours such as basic movement, shooting and fighting which are then flavoured by the Faction AI Deck. Chris mentions Scribes acting differently than Knights. To me, for the sake of example and speculation, this means a Scribe would move faster and stick to cover whereas a Knight would lay down heavier gun fire and trust in his armour to protect him/her as they advance. Remember, this is just me speculating.

Who knows what these faction cards and generic cards hold in store for us. Only time shall tell. That’s all for now, thanks for reading.

Small News: Caps and Perks.

For a while now we’ve known that Fallout Wasteland
Warfare will make use of Caps as aThe_Legend_of_the_Star form of in-game currency that can be used to purchase a number of different things that will have an impact on the game. To quote Chris Birch, they will be used to buy, “equipment and weapon upgrades, consumables, settlement resources (which provide bonuses during your game) and more.”

Speaking in the Official Modiphius Entertainment Forums for Fallout Wasteland Warfare, Chris has clarified how this will work and yes, we were correct all along.

This clarification reads, “Each figure will cost x caps, new gear will cost caps, upgrades to your settlement for campaign plan will cost x caps and s on. Game ‘experience’ will most likely come in the form of caps – with some limitations on spending.”

He then goes on to talk about how your Caps expenditure can affect your gameplay. He said, “You’ll have a total caps total for your campaign game which can can spend on setting up your base if you’re playing a defence game. Maybe you’ll split it between units, turrets, cover, resources etc? At the end of the game you’ll gain some more caps based on the objectives, and if you lose you still have the same points total so you can try a different strategy next time.”

That’s all for now Wastelanders. If this develops, I’ll be sure to keep you updated.


Interview With Chris Birch: Fallout Wasteland Warfare In Depth

Hello everyone. Before we go on, I want to extend my thanks to the members of the Unofficial Fallout Wasteland Warfare Facebook page who have made this info-blog a resounding success. My thanks go out to you. Moving on!

Chris Birch, Founder of Modiphius Entertainment, took some time out of his insanely busy schedule to answer some questions for you. Without further ado;

FWWC – Speaking to Gamer-feed, you said that you were the person to instigate development of Fallout Wasteland Warfare, and that it has been in development since October of 2016. Tell us about your design process and how you took it from Concept, to pitch, to where you are now.

Chris Birch – The original pitch was about bring out some of the key elements ofFallout on the tabletop like the S.P.E.C.I.A.L stats, Perks, Caps, settlements, and quests. Of course the goal isn’t just to recreate the video game – you might as well just play that, the goal instead is to give you some different flavours of Fallout but to keep the action flowing – we’re no longer just playing one character, we’ve got maybe 4, 8, 25 figures on the table to control so you can’t have that level of detail. We’ve gone through several versions for various reasons, and already with the latest design stripped out some complexities. Now we’re in a wider playtest with people giving it a good going over to see if the system really works as well as we think. That process should help us make more refinements to make the system really sing.


FWWC – The initial release statement for Fallout Wasteland Warfare made mention of the scenery that has been planned for the game, including “…the Red Rocket to Sanctuary Hills, Nuka- Cola vending machines and wrecked vehicles.” What can we expect from these resin scenery pieces in regards to size and functionality? The Red Rocket is on the large size after all.

Chris Birch – The Red Rocket will be a multi-part cardboard and resin scenic set – you can clip together the pre-printed walls and internal rooms, with the added resin pieces of the gas pumps, the rocket itself, and a nuke cola machine and rusted car for decor. The goal is that all the sets will be a mix of resin and card to get the best impact for the price. The resin pieces will all be scaled to the miniatures.

FWWC – On the subject of scenery, you’ve also mentioned that there will be “clip together pre-coloured card buildings that can be played right out of the box.” Are we talking about something similar to the pre-coloured card buildings found in the Infinity scenery packs? Or something a bit more substantial, like Necromunda styled pieces of Card that connect to form a more solid structure.

Chris Birch – More substantial they feature hard hard pre-printed with textures on both sides and solid clips – you can build a variety of shapes with them and when you mix them with the resin pieces they really look great.Brotherhood of Steel knight vs protectron

FWWC – Moving along to the subject of the miniatures. They are 32mm in scale with scenic bases included by default. Is it reasonable to assume that the choice of scale, alongside free scenic bases, was a choice that was made to help protect against the use of proxy miniatures? Or was this a wholly independent choice made for the games benefit?

Chris Birch – Actually since Star Trek we’ve planned all our minis in 32mm scale – including John Carter of Mars as well – and it’s pretty much the scale used by most big minis lines now (whether you say 28mm heroic which is also 32mm in reality). We’re keeping our Achtung! Cthulhu line at 28mm so that it’s compatible with other 28mm WW2 wargame lines.

FWWC – We know that each player will use 3 – 30 miniatures in their Crew for Fallout Wasteland Warfare. What players don’t know, is how these miniatures will function. Obviously, you can’t go in depth given that the game is still being play tested, but what can you tell us about unit activation? Is each unit independent or do they activate as groups? How is activation being handled in the current test build?

Chris Birch – In the standard game you activate leaders or characters, or you activate a unit which could be from 3 to 8 figures. Activation is somewhat new in this system and I think people will appreciate how it gives them new options for tactics.

Brotherhood, Survivor, Dogmeat

FWWC – The game was expected to make use of dice and that has been confirmed, but what can you tell us about how this is reflected on the tabletop. Does the game, as it currently exists, make use of D6? Or will it have a more functional system that uses D8 and up?

Chris Birch – We have previously mentioned in an article that the game makes use of d12’s and d20’s. The d12’s have been chosen for game design reasons to better facilitate the rolls we want in the game.

FWWC – The official Modiphius Facebook page confirmed the existence of a Two Player Starter box. The quote reads, “High quality resin, followed by a 2 player starter box in preassembled plastic”. What can players expect to see from this starter set in its current form. It goes without saying that there will be a minimum of 6 miniatures.

Chris Birch – The single player starter sets will be around 8-9 minis with the dice, cards, counters and rulebook to get playing. The Two player set will have two factions of around 7-9 figures each plus all the same rules contents of the single player starter, maybe with some extras that’s still being determined but the goal is a great price and value.

FWWC – The AI Deck is a very interesting inclusion in the game as it opens up single player and cooperative play. It gets even more interesting when you say that each deck will make use of “themed tactical responses and events based on specific factions or creatures”. As the game currently exists, how is this reflected in gameplay? Let’s say I encounter a group of Super Mutants with my Brotherhood of Steel Knight and 2 Scribes. How would the AI Deck be expected to thematically respond?

Chris Birch – Well both have different behaviours – the Super Mutants are going to be much more aggressive and attack you head on, whilst the Super Mutant Player would see the BoS using more ranged fire and cover to their advantage. There’s more beyond that but that will give you an idea.

FWWC – The three Factions that will be playable at launch will be The Survivors, The Brotherhood of Steel and The Super Mutants. It goes without saying that the latter two factions will be the most popular of the three, so how will you be balancing the game to ensure that all the factions are viable forces in the game?

Chris Birch – Yes of course – that’s one of the trickiest parts and we’ll be spending a lot of time make sure all the main factions are statted up and work well against each other.

Super Mutant

FWWC – On the subject of Factions. You have said that there will be expansions and that they will add more factions to the game, The Institute, The Raiders and The Minutemen. How will these expansions be offered to customers? Will players be required to buy separate rules books and stat books to make use of new factions?

Chris Birch – Outside of the main factions smaller factions will likely appear as expansion sets – typically 5 figure sets for example along with their unit cards and AI cards. If any extra rules are needed they will be included in the set or expanded on with free pdf downloads. The deluxe rulebook planned for 2018 will cover anything not in the starter set rulebooks or added in expansions

FWWC – We already know that the matter of pricing is still being discussed and sorted out. But with only 3 miniatures required, and a total of 30 allowed per player on the table at any one given time,do you plan on offering blisters of 3 miniatures? Boosters of around 10 Miniatures? Army boxes that contain everything you need? As I’m sure you know, the more choices the better.

Chris Birch – Whilst the starter sets will give you a small variety of up to 9 minis, yes you can expect to see expansions of 3 characters, 3-5 figure expansions and robot and creatures expansions of 1-5 minis depending on the size of the creatures.

FWWC – The overt focus on Fallout 4 content at launch has been met with fairly open dislike by some of the more hardcore Fallout fans. What would you say to those potential players of Fallout Wasteland Warfare? Some have taken your quote, “we have access to 1 and 2 as well but you’ll see a gradual roll out of factions, characters and expansions” to mean that Fallout 1 and 2 will appear in the game.

Chris Birch – We obviously have to start somewhere and the massive popularity of Fallout 4 gives us a good commercial base to launch the game and that will then allow us to fund more and more. The obvious expansion is then to Fallout 3 content before we look at options from 1 and 2.

FWWC – Fallout 4 sold millions of copies in its first 24 Hours alone. So it makes sense that Fallout Wasteland Warfare will focus heavily on Fallout 4 related content in its early launch stages before moving on to older entries in the series. What part of the franchise, outside of Fallout 4, are you excited to see appear on the table top?

Chris Birch – Actually I think the Enclave story is great from Fallout 3 but I also played the PS2 Brotherhood of Steel game to death and exploring some of the original Brotherhood of Steel storylines will be very cool. Of course everything is subject to Bethesda approval but we’ve got plenty to keep ourselves busy with for now.

Super Mutant and Hound

FWWC – On the Official Modiphius Facebook page, the following statement was made. “You’ll be able to make your own leaders with the campaign pack coming later.” Is character creation reserved exclusively for leaders? Or could a faction be made of characters that were entirely player created?

Chris Birch – Good question and I couldn’t really say anything about this yet.

FWWC – You’ve mentioned that the games includes a character progression system that operates on Caps. These caps can be used to buy “equipment and weapon upgrades, consumables, settlement resources (which provide bonuses during your game) and more.” But you’ve also said that the caps can be used to give benefits to the Crew or the Crews Leader by purchasing Perks. How will these Perks influence the game at a fundamental level. Will they be passives, such as increased toughness or accuracy?

Chris Birch – We’re looking at the real in game Perks for inspiration but also what makes for interesting options on the battlefield. Does it let you do something interesting. I don’t really like things that just give you a +1.

FWWC – Speaking of V.A.T.S. Will it be featured in Fallout Wasteland Warfare?

Chris Birch – We have a critical hit system and effectively this is a result of the character models using V.A.T.S – we’re looking at other ways of including it but in reality that would make sense for a roleplaying game but for a game of up to 30 figures you have to have some level of abstraction.

FWWC – As more information comes to the fore, the community for the game continues to grow, with wargamers and hobbyists alike coming out of the woodwork to express their love of the franchise. Being one of those people yourself, what is the one thing that you would like to add to the game in the future?

Chris Birch – I want to continue to grow the solo play options. In my teens I often had to play wargames against myself and I know there’s many people out there who can’t get together with their gaming friends as much as they used to so solo options are much more important than a lot of people think.

FWWC – Well, that should do it for now. I think you’ve answered more than enough questions for one day, right? So, before you go, is there anything you would like to say to the Fallout Wasteland Warfare community?

Chris Birch – Make sure you answer the survey at http://www.modiphius.com/fallout-wasteland-warfare-survey – this is actually your chance to get your opinions noticed as every vote really does count. We really think it’s important to be steered by the community in what they want to see first, what matters etc and I know that with everyone’s help we’re going to rule the Fallout wasteland!

That’s all everyone, thanks for reading.


Revealed: Brotherhood of Steel and Protectron Miniatures + Launch Survey

It has been a little while coming, but Modiphius Entertainment have launched their Survey to help gather feedback for Fallout Wasteland Warfare through official channels. Not only that, but if you fill out the survey, you’ll be entered into a draw which could see you chosen as the winner of a Fallout Wasteland Warfare Starter Set.

The two player starter set that we have all been so interested in hearing about will contain “pre-assembled hardened pvc” miniatures and it’s expected to arrive at some point early in 2018. According to Modiphius Founder Chris Birch, “these things take a LONG time to get right.”

The Survey covers everything from what you want to see in your Faction Starters, how much you would be willing to pay and what format you would like the miniatures to come in. Single pieces of PVC, Resin, Metal etc. It also includes questions regarding which pieces of terrain and scenery players would like to see in the game, how they would like the narrative to unfold and how often they would like to see updates.

Modiphius also took the chance to reveal two new Miniatures that will likely be appearing in the game. The ever popular Protectron and the Brotherhood of Steel Knight in T-60 Power Armour.

Fallout Wasteland Warfare is expected to be made available for Pre-order this summer period and is aiming to launch in November of this year.

Modiphius Founder Talks About Planned Release Order

Chris Birch took to the Official Fallout Wasteland Warfare Forum today to drop some information regarding what players are likely to see in regards to Fallout properties when the game launches later this year.

Chris has stated that the first release for the game will focus on the popular characters, factions and locations that appear in the smash hit game, Fallout 4. For a list of returning characters, see here.

Chris has noted that many of the Hardcore Fallout fans are not very enthused by the lore changes put in place by Bethesda which, admittedly, are rather glaring in places. To that end, he said, “Our campaigns will be derived around FO4 then 3 stories but if you’re really anti storyline in FO 3 or 4 you can always create your own. Remember these are wargames not video games where you are stuck with the designer’s choice, you can literally re-write the Fallout story if you like with your own adventures of your heroes.”

He then goes on to talk about how a players own story could unfold and as he does so, his love of the RPG genre comes through a little bit. He said, “Maybe you’re a luckless mutant who finds himself leading a band to survive the wilderness or try to see what it’s like being a sole survivor raiding at the head of a heavily armed raider gang.”

After Fallout 4, Modiphius will step back into the year 2277 to focus on Fallout 3, which as you know takes place on the East Coast and introduced millions of video gamers to the world of Fallout.

After Fallout 3, we return to Fallout 1 in the year 2161 and that will be followed closely by Fallout 2.

Finishing, Chris said that the goal of focusing on the popular content is to “hopefully sell enough to help us keep supporting the game for you” which is completely understandable. He concludes by adding, “but it’s up to you to tell your own stories :-)”

Fallout Wasteland Warfare is expected to be made available for Pre-order this summer period and is aiming to launch in November of this year.