No Fallout Vegas Plans, Custom Dice Required, Mole Rats Confirmed, Raider Power Armour & Liberty Prime Draft Pose

Speaking in an interview with the good people at Skirmish Supremacy, you can find an archive of their podcasts here, Chris Birch has reiterated much of what we’ve heard before. But he also confirmed a few new things.

First of all, Fallout New Vegas is not currently being considered for the game. For the sake of full disclosure, I need to tell you that I actually already knew this but rather than make it public knowledge, I asked if I should hold back on that bit of information. And so I did. But now that it’s out there, it is what it is.

Second, the Mole Rats have been confirmed as a creature that will appear in the game. Hurrah! Now we just need to know if Moira Brown can get us a Mole Rat Repellent Stick when the Fallout 3 content starts to roll around.

Third, the previously mentioned Liberty Prime figure has been viewed by Chris in its draft form. At the minute, Liberty Prime is posed as though he is in the middle of throwing a bomb. Fingers crossed, it’s a mini-nuke. He is expected to be 25cm tall, which is about 10 inches. 9.84252 inches if you want to be specific!

While there’s no miniature to show, Chris has also confirmed that a Raider will be coming to the raider faction and he will be wearing Power Armour. This will likely be Boomer, a character that was previously confirmed to be coming to the game.

In gameplay information, rolling to Hit is done with a D20. Chris made mention of Bands of Range. This makes me think of Warzone, which is what I’ve wanted since the beginning. He goes on to say how a roll of 9 is what you would expect to see as a 75-85% hit chance, which is exactly the same as a well aiming soldier in the aforementioned Warzone post. If you want to read more about how shooting works in Warzone, you can do so here. A bit of rule speculation is always fun.

He also inadvertently revealed that the game will likely be using Custom D12 and D20 that, “the dice also already has some other symbols on it that trigger a different reaction and the, uh, ability to go on overwatch basically.”

In not so important news, but interesting news, Chris re-confirms the existence of Tournament kit for ranked tournament play.

That’s all for now, thanks for reading.
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New Information Regarding Development + New Interview Coverage from Critical Twits

Chris Birch took to the Unofficial Facebook Page for Fallout Wasteland Warfare today (June 20th 2017) to drop a bit of information into the group.

Chris will be taking a trip to the Bethesda Offices to give them a demonstration of the game, which is now in its 13th build.

He has said that, “Once we get feedback from the team there we will start sharing a lot more.”
The reason that we haven’t heard too much about the games rules or gameplay mechanics through him or via official channels is that he doesn’t want to give out information about something that is subject to change as the game develops. Which is completely understandable.

You can read the full comment from Chris below.

I’m off to demo the game to the team at Bethesda on Tuesday next week and we’re now on version 13 of the rules. Once we get feedback from the team there we will start sharing a lot more. I’ve been conscious about saying too much when things could change. I know rules are key to this as you can only go so far with pretty figures but be patient. I wanted to be sure Bethesda were happy before unveiling things properly. We have plans for a detailed battle report discussing the rules

Some new information in this interview, which was conducted at the UK Game Expo 2017, is worth reading.

  • When speaking about AI controlled Creatures that would turn up in the Wasteland, he did so by mentioning players needing to purchase “Creature Packs” which include “Deathclaws and Radscorpions”
  • The Workbench which was previously mentioned has been confirmed to “unlock” more weapons and armour
  • Hacking computer consoles is again confirmed
  • Searching certain scenery pieces is mentioned. For example, “interacting with a Nuka-Cola machine and seeing what you can find inside” or “you can search the terrain, maybe there’s a buried robot, you know? A buried Synth that you need to recover. And you searched around it, but be careful of what you might find.”

That’s all for now, thanks for reading.
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Fallout Wasteland Warfare: Super Mutant Faction Revealed + Game Mechanic.

Chris Birch, the man behind Fallout Wasteland Warfare, took to the Unofficial Facebook page tonight to tell the community that there would be a, “Big reveal hitting the email servers shortly”. It goes without saying that the excitement was immediate.

Hot of the presses from Modiphius Entertainment, this email was an update on the much discussed Super Mutant Faction, which we’ve known about for some time. But now we have some lovely new pictures to show off!

First up, the Super Mutant Brute. As we already know, he is devastating in Melee, but now we know that when he has access to the previously discussed Advanced Rules, he can knock enemy miniatures up to 4″ away.unnamed

Next, we have the Generic Super Mutant. He’s (it’s?) not up to much. A melee focused unit with a nasty looking bat in one hand and a Molotov in the other.unnamed (1)

Following that, there’s a second Generic Super Mutant, this time armed with a Sledgehammer and a crude, but no doubt effective, pistol. Just remember, just because Mutants can’t aim straight, doesn’t mean they don’t get lucky. unnamed (2)

Now, this guy… This guy is out looking for a fight. A firefight that is. Armed with a machine gun that has been outfitted with a drum magazine, he’s going to be putting a lot of lead down range. Mostly aimed at you. He also carries a lot more armour on the torso than most other Mutants. Keep that in mind.unnamed (3)

Up next is a Super Mutant that Chris Birch has daubed Aviator Head. A fitting name, given his ridiculous choice of head gear. Armed with a pipe pistol in one hand and a pipe shotgun in the other, he’s taking to the field with twice the firepower. As it stands, Aviator Head currently commands the Super Mutant set. But, should you choose to allocate your Hero Card somewhere else, he could just be a bumbling grunt waving two guns in the air.Super Mutant

And last, we have the Super Mutant Hounds. These heavily mutated puppers do not want to play fetch, they want to play eat the wastelander. As you would expect, they move quickly and low to the ground. Closing the gap quickly to bite and claw at you, giving their Super Mutant masters a chance to get close to you.unnamed (4)

Alas, that’s all we have for now regarding the Super Mutants, but now you know what to expect from the Two Player Starter Set in regards to the Super Mutant contents. And that’s quite nice as well.

In case you missed it, we also recently had confirmation that the Enclave would be making an appearance in the Wasteland, needless to say that was well received information.

That’s all for now, thanks for reading.
[Note: Gallery available below]

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Fallout Wasteland Warfare Interview: Enclave confirmed. Starter Box Contains Sole Survivor, Dogmeat & Preston Garvey And More.

A new interview with Chris Birch, of Modiphus Entertainment, has surfaced online thanks to the YouTube channel, UK Gaming. As per the last summary article, I will cover the key points here and should you feel so inclined you can view the entire interview via the link above.

Previously, it was mentioned that there will be a starter box that would be The Survivors vs The Super Mutants. Chris elaborates slightly on what you can expect to see in the box, saying it will contain The Sole Survivor, Dogmeat  Preston Garvey and “a couple of survivors.” At this point in time, the only other characters that we know about that are allied with the Survivors faction are Sturges, Ronnie, Piper and Mama Murphy.
He also said the box would contain a “bunch of Super Mutants”, so no surprise on that front.

He also confirmed that the famous and much sought after Enclave Faction will be coming to the game. Simply saying, “the Enclave is coming.”
This is Great news for those of us that love those power armoured, patriotic lunatics.

Another item has been added to the list of equipment that can be used to defend your settlement in base defence scenarios. This item is the Missile Turret.

New Narrative Missions will be made available to download each month and they will all be linked together. These will be supplemented separately by Mission Packs that also tell a linked narrative.

Each faction will receive its own Mini-Quests that are specific to it.

The original plan for the game was to have starter boxes with rules for each of the factions. This has seemingly been changed to being one starter box “so we don’t need to keep getting the same contents again and again.” This was based on community feedback.

That’s all for now, thanks for reading.
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UK Game Expo 2017: Super Mutant Brute Miniature Confirmed.

Thanks to the help of Fallout Wasteland Warfare community member Kieren Swift, we were able to show a never before seen Fallout Wasteland Warfare Miniature, specifically a Super Mutant.

The Super Mutant in question was armed with a large two handed sledgehammer. It wears a helmet and wears heavy pieces of ramshackle armour on its arms. Well, now we know who it is!Sledge Mutant

Chris Birch, of Modiphius Entertainment,  has told me that this is the miniature for the Super Mutant Brute in Fallout Wasteland Warfare. Looking at the miniature, we can see that it has no discernible means of engaging targets at a distance,  and to that end, Chris has told me that the Brute is, “devastating with the hammer in Melee.”

So there you have it, our 3rd official Super Mutant is a melee class Brute. This, coupled with the other two ranged Super Mutants and the Mutant Hound brings the current Super Mutant Faction up to 4 miniatures.

That’s all for now, thanks for reading!
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Official Scale Specifics Revealed. 32mm/1:50

A brief news update for you all today. Following some discussion regarding the scale of miniatures in Fallout Wasteland Warfare, I took the chance to reach out to Chris from Modiphius Entertainment to try and get some clarification.

In a reply email, he told me, “Hi it’s 32mm from the bottom of the heel (not including shoe soles) to the eye of a standard human who is 5’8” tall, 173cm to the top of the head. Its 1:50 scale exactly. “

He was also kind enough to then share this information with the unofficial Fallout Wasteland Warfare Facebook page in the comments section of where this discussion was being held.

This new information should aid in the creation of scenery, terrain and buildings for their gaming tables, which many have already started working on. With a competition coming later in the year for the best terrain board, it’s easy to see why some people have started early.  

Adding to this, in regards to a miniatures size in regards to individual proportions, I asked Chris if the miniatures would be scaled accordingly. The reply was what you would expect it to be.

Q – “…can you confirm whether or not miniatures are scaled accordingly? For example, Super Mutants, will they be taller than humans? Will a Brotherhood of Steel member in Power Armour be taller than someone not in it?”

A – “Yes of course everything is scaled proportionally don’t take the promo images as exact references.”

That’s all for now, thanks for reading.
(
And in case you missed it, you can check out the new Super Mutant miniature here.)

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Fallout Wasteland Warfare Playtest Image + Analysis.

Doing my usual search for Fallout Wasteland Warfare information, I turned up something interesting. An alleged image from a playtest session. After doing a little bit of leg work, I’m 100% certain this is from a legitimate playtest. So rest assured, I’m putting my journalistic integrity behind this one. The reasons for my conviction in this piece are as follows:

  • The person who posted the image, one Giles Pritchard, is followed on Twitter by Chris Birch of Modiphius Entertainment.
  • The Tweet that accompanied the picture reads, “Playtesting ‘Fallout: Wasteland Warfare’, upcoming from – we had a blast… Lots to like!”
  • An excerpt from a blog written by Giles, date of publication Tuesday 23rd of May 2017, reads “…I managed to get in a first playtest game of Fallout: Wasteland Warfare, and I am very impressed so far. It gave a very enjoyable experience, and I think the system contains a lot of potential for really narrative and interesting game play. I can’t say too much, but we will (if all things go to plan) be recording an interview with Chris Birch (he of Modiphius), to talk more about Fallout…”
  • A little bit of searching around turns up the following information, during his free time outside of work, Giles works “as a freelance writer, mainly for Spartan Games and Modiphius Entertainment.” Where he works as an Author and Play Tester.

So with that out of the way, I’m absolutely confident in the validity of this post. Let’s have a look at the picture Gile posted, extrapolate some information and then do some speculation based on the rules that we currently know about.

The image in question shows that the game was playtested with Proxy miniatures filling in the for the Fallout Miniature. Using what we know about the game so far and the information afforded to us by this picture, I feel as though we can make some assumptions. HighlightedWe can see that the miniatures are clearly separated. At least five of the miniatures [see Groups 2 and 3] appear to be forming small groups that we now know as Units, whereas the miniature in Group 4, which is represented by a different Proxy, seems to represent what we know as a Character.Highlighted2.jpg .jpg
The miniature in Group 1 is an interesting case. It’s noticeably farther away than the Units in Group 2 (3″ approx).  It’s possible that this Unit is operating on its own, but when we look at Groups 2 and 3, we can see that Units are clumped together. This might indicate that there is some form of coherency in the game. If that is the case, then Group 1 might have broken coherency with Group 2 in order to stay in cover. Highlighted3In stark contrast to Groups 1 & 2, the Units in Group 3 are all within 1.25″ of each other (measurement info below), again alluding to the presence of in-game coherency. Not only that, but they are all in cover and two of the Units have line-of-sight out of the window in front of them, a nice position to be in if you’re expecting to be rushed. Highlighted4Group 4, presumably representing a Character is also in cover and has line-of-sight through a window. Albeit in a limited capacity given its position and angle.
Highlighted scale.jpgNot accounting for the slight angle of the camera, we are given to assume that the area pictured is roughly 24″ in width. From there, if we assume that all the bases present are 32mm in scale, we can see that the Unit in Group 1 is 2.5″ away from Group 2.

So, why all the emphasis on measurements? Well, this is all speculation, but I think the Unit positioning has confirmed some form of coherency in the game. Combining what we’ve looked at here and what Chris has previously told us, it seems to make sense.
Speaking on the matter, Chris has said, “…you either have a unit of two or more minis that are activated together but then each one moves and shoots independently or a character that is activated and moves / shoots.”

I now believe that when you activate your Unit, your Units all move and shoot independently, but must do so within a certain distance of each other, or else they may be subject to some form of penalty. When we look at the pictures above, there are far better line-of-sight options that Units could be making use of and better positions to use for cover. But none of these are being used, presumably because doing so would break coherency and ultimately have a negative impact on the Units performance. But is this true? Or am I just reading too much into things? Well…

WHO KNOWS!?
It’s all just speculation for now. Let me know what you think. All the pictures seen above can be found below.
That’s all for now. Thanks for reading.
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FWW Community Member Reveals New Super Mutant Miniature.

A member of the unofficial Fallout Wasteland Warfare Facebook page has spotted a never before seen Super Mutant Miniature at the UK Game Expo 2017.

This new Super Mutant miniature means we have now seen three Super Mutant miniatures plus a Mutant Hound. This might be indicative of what players can expect to see in the Super Mutant faction when the game launches later this year.

A massive thanks to Kieren Swift for sharing this image.

That’s all for now, thanks for reading.

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Fallout Wasteland Warfare Interviews: UK Game Expo Highlights.

Dawn, from Beasts of War, sat down with Chris Birch of Modiphius Entertainment at the UK Game Expo to have a chat about what’s coming up soon. While they did discuss their upcoming Borg Cube for the Star Trek RPG, we’re only here for the latest news from the Wasteland!
Speaking to Chris, Dawn asked that he “spill the beans”, which is a question I’m sure many of you aspiring Wanderers would like to ask. Rather than transcribe the interview verbatim, you can find it here. Featured below is a list of the highlights.

  • Roughly 40 miniatures have already been sculpted and were immediately approved by Bethesda.
  • One miniature, the Sentry Bot, required a small tweak before being approved. According to Chris, “it wasn’t quite perfect.”
  • The Liberty Prime miniature is being sculpted by a French sculptor, Gael Goumon.
  • When talking about Liberty Prime, Chris held his hands roughly 12-15 inches apart and said, “I don’t know, it’s going to be about this big.” Whether or not this is a literal estimation remains unknown.
  • The game is currently in a closed Beta test for the rules which is split into “about 25 groups” that are “testing the hell out of it.”
  • Chris has said that fans of Mordheim and Necromunda will love the game because it has, “the crew building, the campaign, levelling up…”
  • Fallout 4 is being used as a jumping off point for Fallout Wasteland Warfare because of its public awareness.
  • Chris has said, “you will be able to get some more Vault Dwellers, you’ll be able to get some Riley’s Rangers, all the various neutral factions that you can get on your side.”
  • The release schedule has been tweaked to bring forward the release of characters that were highly requested by the community.
  • As previously stated, the game makes use of character cards. These unit cards are key to unit and character operation. If you have a Unit 3-6 Super Mutants that are represented by their unit card. Or you can turn a Super Mutant into a Character by adding a “Character Card” which gives you access to, “the advanced rules.”
  • Having access to “advanced rules” will let them roll “a special dice” which gets them “extra actions” and it lets them do “much more unusual stuff” in the game.
  • Every single miniature has S.P.E.C.I.A.L stats.
  • The ability to Hack is in the game.
  • Miniatures can use their Charisma to try and “win over a new neutral survivor” or “bully them into joining you.”
  • The ability to Repair is in the game.
  • The game can be played with 30 miniatures per side with teams being made of large groups of “grunt” level miniatures with a single leader or you can go super in depth with just 5 miniatures using the aforementioned advanced rules.
  • The starter box will contain a “mini learning campaign.”
  • New campaigns and story driven content will draw on other Fallout games.
  • In-game events will have an effect on the missions that follow.
  • A new Settlement upgrade has been named. Players can add the Work Bench to their settlement which will somehow influence the players crew.
  • A campaign box will be coming out that expands upon settlement and campaign portions of the game.
  • The base games comes with a “flavour of everything. Chris expands on this saying it will come with, “just enough cards to do a solo game, but every box of figures you buy comes with more solo activation cards and more wasteland encounter cards, so as you’re exploring the wasteland you can find more variety.” Relevant Unit cards are also included in each of these boxes.
  • The game will be showcased at Gen Con. This year Gen Con starts on Thursday the 17th of August and ends on Sunday the 20th of August.
  • Copies of the game might be available at Essen Spiele.
  • Pre-orders should be going live “around July, maybe August, for delivery in October.”

Update: 07/06/2017

Speaking with “Comic Book Joe” from the YouTube Channel, Green Stuff Games, Chris added another name to the list of Neutral Factions. Specifically, The Children of the Atom.

Talking about the players freedom of choice in the game, he said, “… you could just, you know, you could just go ‘my favourite figures are that Super Mutant with the hammer, the Sentry Bot, the Sole Survivor and this monster’.”

The first mission that you will play in the game will be a scenario that sees the player taking control of the Sole Survivor finding Dog Meat.

Terrain for the game will be created by Battle Systems, a company that has already made some incredible clip together terrain sets. They will be building the Red Rocket and other sets which will all be compatible with their already existing line of terrain for increased compatibility.

Modular customisation options that can be added to your pre-existing terrain to give it a more Fallout-esque feel will also be getting released at some point.

Bigger boxed releases will come with some terrain included.

There’s going to be a “big collectors edition” available at launch. This might be comparable to the recent Borg Cube launch. The Modiphius Entertainment Facebook page was asked about this, to which the reply was, “Fallout will be getting something equally cool…”

The first Starter Box for the game will be The Survivors Vs The Super Mutants.

The Campaign Box will include rules for a “Mass Battle System.”
In the normal version of the game, you activate a Character, move it, and then take an action. Hack, Shoot, Repair etc. Or you activate a Squad/Unit and you move an individual miniature, then take an action and repeat this until each miniature in the Squad/Unit has activated.
In the Mass Battle System, the entire Squad/Unit moves as one with a single dice roll resolving their shooting action.

The Mass Battle System is flexible. It can be used to play the game with multiple Squad/Unit’s vs a player using Characters that are using the Advanced Rules.

That’s all for now, thank for reading.

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Fallout Wasteland Warfare Special Edition Confirmed. No Content Information.

Following an article from the good folks of Geek & Sundry which covered the Star Trek RPG Borg Cube from Modiphius Entertainment, which is positively loaded with goodies, some exciting news came to the fore from Admin X.

Speaking by way of the official Modiphius Entertainment Facebook page, Admin X replied to a facebook user that commented on how they would like to see a special version of Fallout Wasteland Warfare. Admin X told him, “Fallout will be getting something equally cool…”

Now that’s interesting! I quite like the look of my Pip Boy Box, so perhaps we will see something similar to house our miniatures, unit cards, rulebook and maybe some expansion books? Who knows!? Only time will tell.

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Thanks for reading.

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